TEST CHAMBER
The goal for this project was to utilize both Puzzle and Level Design to create a Portal 2 Level that fit within the design conventions of the game and was of a easy-to-average difficulty.
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This included lots of research into mechanics and how they work together and how these can be utilized to create a fun level.
NO ASSETS ARE MINE.
A key part of the process was research into the mechanics, as seen through my mechanical resonance table. Then, iterating on my map via the research and later, user testing.​​​
PROJECT BRIEF
DESIGN
During the process, multiple iterations of the map were made to improve upon for each round of testing. This meant progress could be made quick and every test was slightly different.
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There were a few MAJOR iterations as seen in the videos around. Issues were found, fixed or discussions were had with participants on what THEY wanted to see to ensure the best possible quality.
USER TESTING
PORTAL 2
Below is an exported PDF of the LDD!
Video Here.
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Iteration 1 (Earliest)
Iteration 2
Iteration 3
Iteration 4 (FINAL)
