KOTH_SCRAPYARD
The goal for this project was to create a Team Fortress 2 level, specifically for the King of the Hill (KOTH) game-mode, focused around claiming and holding a central point.
The map itself aimed to utilize a three-lane structure, have viable flanking routes, have advantageous spots for each of the nine classes and avoid any toxic player behaviour like spawn-camping.
NO ASSETS ARE MINE.
The main part of the process was the design of the map. This included researching other maps, both TF2 and others, looking into conventions and 2D layouts, which went through a few iterations.
Multiple iterations of a block-out were also made, as seen below, before going into user-testing.
PROJECT BRIEF
DESIGN
During the block-out, meshing and texturing process, seven playtests were completed. After each of these, a questionnaire was completed which gave me data to improve on ready for the next playtest.
This helped curate a more enjoyable player experience as I had direct feedback, especially on individual class playstyles and map structure.
Both quantitative and qualitative questions were asked to get a good range of data.
USER TESTING
TF2 LEVEL
Below is an exported PDF of the LDD!
Video Here.
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